Although, it is possible to live well with dementia and many people with dementia are living active lives with the support of families, friends, and communities the public perception of dementia is often negative.
The Dementia Awareness game is part of a research initiative by Dr Gary Mitchell, Dr Gillian Carter and Professor Christine Brown Wilson from the School of Nursing and Midwifery at Queen's University Belfast.
Research conducted by Queen's University Belfast on its impact shows that after playing the game, a person's attitudes to people living with dementia improve!
The Dementia Awareness game is available in multiple countries:
If you're interested in creating a localised version of the Dementia Awareness Game and participating in the global assessment of the game, get in touch.
Dementia kids game was developed to help young people understand dementia and how it impacts family members. It is social rather than clinical in tone and is a way to demystify dementia and explain how dementia can affect family members, in an age appropriate way.
An interactive comic book, featuring quizes and minigames, which explores dementia in greater depth across a range of different scenarios. With a focus on the impact of dementia on individuals and families and how to navigate different individual, family and society situations. This version was developed in Indonesia with people living with dementia, health care professionals and academics.
Working with children from two primary schools in Northern Ireland. Superbrain is A spin off concept from the Dementia Awareness series of games. Superbrain raises awareness of the brain, what it does in our bodies and explores how to maintain good brain health, in an age appropriate and fun way.
The game, funded by the Dementia Development Services Trust, has been co-designed with people living with dementia and representatives from Dementia NI.